Hi everyone!
What are you guys' thoughts on the implementation of model regeneration between animation frames and being able to make model parameters vary. This simple addition (or I think it would be) grants you to power to creat really cool illustrative animations! a simple exemple would be this:
complex spring animations
surface deformations
complex chain animations
All you would need to do is design you models according to a driving parameter. Then tell ProE to vary this parameter and regenerate the model in between each animation frames (Automaticly). This would be $##@!$ awesome!
Tell me what you think.