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Just an Idea... Adding Regeneration Between Animation Frames

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Hi everyone!

 

What are you guys' thoughts on the implementation of model regeneration between animation frames and being able to make model parameters vary. This simple addition (or I think it would be) grants you to power to creat really cool illustrative animations! a simple exemple would be this:

 

complex spring animations

surface deformations

complex chain animations

 

All you would need to do is design you models according to a driving parameter. Then tell ProE to vary this parameter and regenerate the model in between each animation frames (Automaticly). This would be $##@!$ awesome!

 

Tell me what you think.


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